HEADSPUN

Headspun is a 2D narrative adventure set in Cortex; the world of Theo Kavinsky's broken brain. Taking advantage of live-action FMV sequences, the staff of Cortex watch Theo's life unfold from the eyeScreen behind his eyes, making decisions on his behalf and running the day-to-day cognitive operations which define Theo as a person.

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SUPERSTRING LTD

Founded in 2017, I started Superstring to explore experimental narrative games and unexpected genre hybrids. Superstring is currently working on two projects, with the first - Headspun - launching Summer 2018.

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THREE MONKEYS

Three Monkeys was an audio RPG looking to bring to life an entire world without visuals. The ambitious - and niche - project failed to make funding, sadly, and is on the backburner for the time being.

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SQUARE ENIX - BRAND MANAGEMENT

After a year in PR and Comms, I switched to the brand side of the fence, where I'm working on an exciting unannounced project, defining the brand for a new IP. I'll update this when it's announced. If I remember.

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Some other bits and bobs I worked on

I've been in games for just under a decade, and have worked on a bunch of 'em. Here's some of the more recent ones: .

LIFE IS STRANGE

Life is Strange is bloody excellent, and working on the game in a PR capacity was proper lovely.

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Just Cause 3

The first triple-A franchise I've had the opporunity to work on, and an opportunity to flex bigger PR muscles.

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Strike Suit Zero

Indie studios are small operations, and as Born Ready Games (now Edge Case Games) community manager, I got to wear PR, Brand, Marketing and Video Editor hats all at the same time. .

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SEGA Rally

One of the first game's I worked QA on. I've played a lot of this game. A lot a lot.

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